Senior Level Designer
During my time at Deep Silver Dambuster Studios (ex Crytek UK), I predominantly worked on Homefront: The Revolution up to its release. I also worked on two of the DLCs (leading one of them) and other prototype projects.
During this time all me work was in CryEngine and Unreal Engine 4.
PROJECTS
RESPONSIBILITIES
Released
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Homefront: The Revolution (Senior Designer)
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Homefront: The Revolution DLC-1 - The Voice of Freedom (Senior Designer)
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Homefront: The Revolution DLC-3 - Beyond the Walls (Senior Designer / DLC Lead)
Unreleased
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Dead Island 2 (Early concept exploration and prototyping)
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Ownership of assigned open world zones.
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The design and scripting of story missions and strike points in the open world.
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Blocking out world layout, mission spaces, strongholds and strike points.
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AI behaviours (scripted, activity and patrol setup).
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Designing FPS mechanics and open world systems.
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Supporting junior members of the team.
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Designed and setup the Gamescom 2015 open world demo for Homefront: The Revolution.